Armor Kappa


Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During the Battle Step, when a monster youcontrol battles: You can discard 1 card; this turn, you take no Battle Damage and monsters you control cannot be destroyed by battle. You can only use this effect of “Armor Kappa” once per Duel.

New card from the Jump Festa 2013- Special Card Pack. Seems to have a lot of potential especially in Mermail Atlanteans, and to some extent Agents and Prophecy.

In Mermails, you can go Diva for Infantry and Overlay for Armor Kappa. Use its first effect, detach Infantry and destroy a face-up card. Especially useful against cards like Evilswarm Ophion and Dimensional Fissure. It then becomes a 1400ATK beatstick, which is pretty respectable, considering that you just got rid of one of your Opponent’s Cards.

The second Effect is also amazing, now you can simply go Diva into this, and give yourself a higher chance of having another turn another turn. You can make it go 1400 first, then 2400 the following turn, which is pretty good in my opinion.

If you discarded another Atlantean for its Effect, you can even trigger its effect.

Also, you can bring Armor Kappa out with Bahamut Shark in order to protect it for another turn and use its Effect again.


Diva now becomes an instant out to cards like Ophion/D.Fissure. And Armor Kappa is another target for Bahamut Shark.


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